Updates for Windows

  • Update VOIP SIP SDK for Windows October 24, 2024
    Try new features by downloading our latest update for Windows. Changes list: added ICE support to x64 version of SDK fixed crash on handling multiple call redirects fixed crash on handling hold when call not answered yet fixed playing ringtone on receiving/ending multiple calls added ability to use random RTP port numbers (set phone.Config.RtpStartPort=0)
  • Updates of VoIP SIP SDK for Windows February 13, 2024
    Please download our latest update of VoIP SIP SDK for Windows. Change log: Minor adjustments and stability enhancements
  • Updates of VoIP SIP SDK for Windows December 3, 2022
    Please download our latest update of VoIP SIP SDK for Windows. Change log: Redesigned playing ringtones when few incoming calls were received; Added new property ‘RingToneOnCallWaitingViaRingerDevice’ (which audio device should SDK use for playing RingTone in call waiting mode); Fixed crash on destroyed audio devices in Win11.
  • Update VoIP SIP SDK for Windows October 31, 2020
    Please download our latest update of VoIP SIP SDK for Windows: Change log: – Added ability to set optional SRTP ‘phone.Config.EncryptedCallEnabled = EncryptedCallType::eSdesSrtpOptional’ – Fixed possible crash on generating event ‘OnReceivedRequestUpdate’ – Added ability to print number of sent/received audio RTP packets in logs – Added abiltiy to set range in setting ‘phoneCfg.AllowedRemoteIP = “109.68.96.0/8”; – Fixed potential crash when SDK raised OnRegisterer and ...
  • Update VoIP SIP SDK for Windows July 31, 2020
    Please download our latest update of VoIP SIP SDK for Windows: Change log: – Added new methods RetrieveCall(int lineId), HoldCall(int lineId) – Fixed C# wrapper – set same class names name as ActiveX interface has – Added ability to set noise reduction levels phone.NoiseReductionEnabled = 0,1,2,3,4 – Fixed bug with PlayVideoFile – Added url encode for CallerId (When callerId contains ‘@’ or ‘”‘ ...
  • Update VoIP SIP SDK for Windows April 28, 2020
    Please download our latest update of VoIP SIP SDK for Windows: Change log: – Added new event ‘OnRegistered2’, Provides more precise control on registration status of each account; – Fixed possible freezing in method ‘Shutdown’; – Optimized mediasubssytem’s log ouput, removed unneeded lines; – Added new property phone.CurrentLine = x; – Added new method phone.MuteRecorderLine(int lineId, bool mute); – Added ability to stop buffer recording ...
  • Update VoIP SIP SDK for Windows December 30, 2019
    Please download our latest update of VoIP SIP SDK for Windows: Change log: – Fixed issue with empty list of audio devices on WinXP; – Fixed case with ending the call, which was transferred, but transfer didn’t finish; – Added ability to capture ‘200 OK’ request, sent as answer on incoming call; – Fixed handling case AnswerWithVideo (LocalVideoEnabled=1 + AnswerCall); – Added ...
  • Windows VOIP SIP SDK – managed or native dll? December 12, 2019
    We often receive the following questions from our customers regarding ABTO Software’s VoIP SIP SDK for Windows: Is it implemented as managed or native dll? How to integrate SDK into the user’s own application? How to deploy an SDK-based solution to user’s computer? The answer is that our VoIP SIP SDK for Windows is written on C++ programming language, compiled ...
  • Update VoIP SIP SDK for Windows September 30, 2019
    Download an important update of VoIP SIP SDK for Windows: https://voipsipsdk.com/products/voip-sip-sdk/download – Added ability to play HTTP streams; – Fixed bug with handling SIP port number when few SDK instances started; – Added ability to use a few audio devices at the same time; – Fixed code, which stops the whole process when SDK instance destroyed; – Improved AEC implementation
  • Update VoIP SIP SDK for Windows June 30, 2019
    Download an important update of VoIP SIP SDK for Windows: https://voipsipsdk.com/products/voip-sip-sdk/download   Change log: – Added ability to receive video frames with a resolution larger than own; – Redesigned how SDK handles option ‘LocalAudioEnabled’ Now when app started without audio devices it can connect and use audio devices at any time; – Fixed handling VideoSampleRate. Now SDK skips frames when the camera sends ...